You run a small packing shop on a quiet street. Neighbours drop by before every trip and hand you their luggage. Turn each item, find the shape that fits, and fill the container to the last square.
Three actions, nothing else to learn. Every level is guaranteed solvable — each one is verified twice before it ships, once by a solver and once by a full replay under the real game rules.
Items sit in the tray below the container. Tap one to rotate it until the shape lines up with the gap you have in mind.
Drag the item into the container and it snaps to the grid. Put it somewhere you regret and just drag it back out — nothing is ever lost.
The container is packed when not one square is left. One item in every level wears a ribbon and has a marked spot of its own — tuck it in for a second star, and finish with two take-backs or fewer for the third.
Three neighbours, three trips, three very different containers.
Towels, a beach umbrella, a shell and other holiday odds and ends go into a woven wicker basket. Roomy boxes, gentle shapes — a good place to learn.
Wicker basket · 4×4 to 6×6Picture frames, tools and rolled-up rugs go into a slatted wooden crate. Longer pieces, tighter corners, and far fewer ways to make them all fit.
Wooden crate · 5×5 to 7×7Ice axes, snowshoes and a knitted sweater go into a canvas backpack. The biggest loads in the game, and every square counts.
Canvas backpack · 6×6 to 7×7From the first basket to a shop full of postcards.
Questions, bug reports, or an idea for a fourth journey — we read everything.
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